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Work Flow In a Nutshell |
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Step2 |
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Step3 |
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Step4 |
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Step5 |
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| Conceptualize the character. |
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Compose the rough sketch of
the character. |
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Define the mood and tone of
the piece. |
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Refine the sketch to be used for
the final coloring. |
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Color the final piece. |
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STEP 1: Conceptual Design |
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you start drawing or designing a character, you should ask yourself
how much do you know about the subject (the character that's
about to be drawn). If you can not answer yourself that question,
it means your character is not ready to be visualized. My personal
rule of thumb is that I'd think of the character, his/her background
story, personality, friends, enemies, the world that
surrounds the character, how he/she would fit in to the envisioned
environment. Once you've got yourself the answers then it's a
good time to start sketching. I'll try to be brief here on the
background story of Joy.
Set in a parallel universe, humans were attacked by monster
clan led by the demon lord Franko some 20 years ago. The monsters
ravaged and killed a majority of people. Since then, the world
has become a harsh place to live in. The ones alive were captured
as slaves by monsters. In this chaotic time comes Joy the
lady warrior with unnatural strength. She wields a large sword
on one hand and monstrous left arm which she can control at
will. The monster arm feeds on the flesh and blood of the enemy.
In fact, she's a half human/half monster being, a by-product
of Lord Franko's deed 20 years ago. Her mother passed away
after delivering her to this world, just minutes after naming
her "Joy" in hopes that one day the baby girl would
return joy to the grim world. Raised by an old knight
who survived the incident, Joy learned and mastered the art
of sword wielding. The old knight taught her till his very
last breath various fighting techniques and how to control
the evil within. Now her education is completed, and she's
on her way to set things right.
| Age: |
19 |
| Personality: |
Quiet / Calm / Focused |
| Skills: |
Sword fighting, Hand-to-hand combat |
| Special: |
Left Arm of Terror which can extend at will, the arm's full of razor sharp teeth. |
| Weakness: |
Nightmares. Joy constantly has nightmares
that she's being possessed by the evil within. |
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STEP
1.1: Start up Corel Painter |
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Now
that the pieces are ready, I can then start designing the character.
Now let's fire up Corel Painter! For the conceptual process,
you can use any size document. In this case I chose 1600 x
1200 at 300 dpi.

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STEP
1.2: Getting Wacom to work perfectly |
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After
you start up the application, select one of the basic brushes
such as pencil (2B) to test out the flow of line. You might notice
that it doesn't react exactly as you expected, but
do not worry, there's a way to adjust the feeling of your stroke.
The first thing you may need to check is the Wacom Tablet
Properties which can be found in Control Panel (For Mac this
option is available in System Preference Pane as well).

Double clicking on the icon will bring up the settings. You
can adjust the setting under "Tip Feel" to customize
the pressure sensitivity of the tablet. Do some testing and
go to Corel Painter to test out the result of your adjustment.
I generally set the tip feel to about depicted here, as my
strokes tend to be quite firm.
Back in Corel Painter, you can also adjust further to make
the brush stroke perfectly fit your sketching style. To do
so, go to Edit > Preferences > Brush Tracking. (in Mac
OSĀ®, choose Corel Painter X > Preferences > Brush Tracking).

Brush Tracking allows you to set how the Painter program react
to the pressure sensitivity of the Wacom tablet. By using sliders
correspond to self explanatory names, you can adjust and customize
to fit your exact style. It's good practice to do this every
time you start a Painter session as each day (or even different
time of a day) my preferred pressure is a bit different.

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STEP
1.3: Begin Sketching |
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This
is just my personal preference, I generally sketch in a new layer
as I use the canvas layer for painting. It allows me to add layers
of other sketches on top easily. For sketch layers the mode is
set to "Default". My brush of choice during this phase
is Pencil 2B.

After a few minutes, the image of the character starts to come out. Don't stop now, as this is still an exploration mode. Here are results of the multiple doodling sessions. remember sometimes it takes a while to get the right character out of your mind.

At this stage, I'd let the character shine out with the predescribed
features. I also do take note for future references about specific
areas of the design.
While sketching your idea out, it's best to let go and not worry about messy lines and such. Sometimes, I even leave mistakes in rather than undoing my stroke or using eraser tool.
However, if you wish to perform undo what you just did, simple
press "Ctrl-Z" (or "Command-Z" in Mac OSX).
To erase parts of your drawing (and Wacom is very handy for
this) simply use the eraser tip of your Wacom pen (standard
pen only) much like how you would in using traditional pencil
and erase away the unwanted areas. |
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STEP
1.4: Sample Sketches |
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I've sketched out multiple images in order to nail down the specifics. Here are some of the sketches made for the character. These will be the base material for the final result.

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